![]() Staff notes in the ticket system can be set to be visible by all, cm or gm only. ![]() Devtalker and GM tiers only see this list. Part of this is a watch list you can flag for players. Tier 5 (implementor) is what DEV's in WO have, very little difference to an arch gm Arch gm's in WO usually have a mission ruler as well. Arch gm also has an ebony wand in addition to the ivory one a gm uses. Arch gm's cannot be seen by normal gm's when invisible. Tier 4 (Arch Angel) is when you can spawn items, set skills as a gm and have functions to shut down the server etc. Tier 3 (High God) was never really used in WO and i can't say off the top of my head what it does extra (if anything) right now. Tier 2 and above can set players as CA or CM, move players, ban players, lookup player information etc. They can be given a wand of teleportation to move around with. Tier 1 (HERO) has limited abilities and can mostly move around invisible and teleport but not see character details or affect anything. You have 5 tiers you can assign as Gm's (1-5) with varying abilities. Typically used on GM play accounts (GM avatars are non-play characters in WO) CM get a gm chat tab they can post in but not read anything (to alert gm's if needed)ĭevtalker is a flag you can set a player to be able to read the gm chat tab but not have gm powers. CM's also have the ability to use colored text in other chat windows, cannot be ignored by players, and can mutewarn and mute players in chat. There are some ticket categories that will not show for CA and I forget right now but I think they were the payment related categories.ĬM status is the moderator role which has ca abilities plus can interact with tickets. You can assign some non-gm moderation type abilities to players as follows:ĬA status, has colored text in ca-help tab, can see tickets but not respond to them or do anything with them (it is more a training/learning experience), and has a new chat tab called MGMT for team use. This is the ingame client discussion, we do not have much information I can give about server side. Eventually the information can be compiled into the wiki as a section on it. ![]() At this time we do not have a set guide for what all this means to give you so I will start this thread where you can ask and answers can be provided. Sacrificing items at an altar requires one to have at least 10 faith with the deity that the altar belongs to.With the release of Wurm unlimited you will be able to make yourself different levels of GM's.While with normal status, an altar gives 4 alignment gain, rarity is as follows: 5 for rare, 6 for supreme, and 7 for fantastic. Faith bonus for altar rarity is an extra 1% for rare, 2% for supreme, and 3% for fantastic. Rarity in altars adds faith bonus and improves alignment gains in sermons.Any items placed on the altar do not get sacrificed - only items placed inside the altar do.You can also bash an Altar with a maul or similar item to destroy an altar. ![]() If you desecrate an altar of your deity you stop following that god and have your faith and favor reset to 0. To desecrate an altar of your own faith, you must go "unfaithful" in the action bar. It is possible to destroy an altar via the "desecration" action. The resulting domain influence for each tile is pictured. In the below example, an altar of Fo and an altar of Magranon are within 4 tiles of each other. The highest quality, and therefore most influential, will control the domain in the area. The distance of influence for a domain depends entirely on the QL of nearby altar(s). The material type of an altar has no effect on domain influence or bonuses it is strictly cosmetic. The strength of the bonus is affected by many variables such as the follower's faith and alignment, the distance from the altar, and the altar's QL. When standing on a tile in the domain of your deity any follower, priest or champion will receive a small bonus to some of their skills, such as fighting skill. An altar provides a portal from which a deity may funnel their domain into the lands of Wurm and also a place where followers may pray or sacrifice in respect to their deity. The domain of a deity provides bonuses to all their followers, priests and champions. There are also two special types of altars on PvP servers which are not craftable by players: ![]()
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